![]() When I do that, my character sprite disappears when I get hurt because it's supposed to be flashing every other frame, but because its skipping every other frame automatically to help with the lag, the character either disappears or doesn't flash at all. ![]() So then I changed the "auto-frame skip frames at max" to 1 instead of 0, and it solved the problem, but only created another. At first I thought it was a sound issue because that was the only thing I noticed at first, garbled sound as if it were lagging, but then I noticed that it was actually running the entire rom at a slower pace. If I play a rom, any rom, in the default smaller sized window, it plays just fine, but as soon as I make the window any bigger or go into fullscreen, its as if its lagging.
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